How Do I Make A Certain Function Reset Before Finishing After The Mouse.Target Has Changed? Heres The Script Just Incase:
local replicatedstorage = game:GetService("ReplicatedStorage")
local run = game:GetService("RunService")
local Player = game.Players.LocalPlayer
local mouse = Player:GetMouse()
local billBG = replicatedstorage:WaitForChild("BlockTag")
local down
run.RenderStepped:Connect(function()
if mouse.Target ~= nil then
if mouse.Target.Parent == game.Workspace.Blocks then
billBG.Parent = mouse.Target
print("BlockHoveredOn!")
else
billBG.Parent = replicatedstorage
print("No Destroy-Able Blocks Found")
wait(1)
end
end
mouse.Button1Down:Connect(function()
down = true
for _,child in pairs(billBG:GetChildren()) do
child.Visible = true
end
end)
------------------------------------------------------------------------- ...
mouse.Button1Up:Connect(function()
down = false
for _,child in pairs(billBG:GetChildren()) do
child.Visible = false
end
end)
while down do
wait(0.01)
while mouse.Target do
wait(0.0001)
if mouse.Target.Parent == game.Workspace.Blocks then
wait(2)
mouse.Target:Destroy()
end
end
