So i made a loading text screenGUI, but it does not function correctly?
local highest = 4
local CanBegin = false
if game.ReplicatedStorage.IsReadyFinished == true then
while true do
wait(2)
local Texts = {
".",
"..",
"..."}
for i, v in pairs(Texts) do
script.Parent.Text = v
wait(0.5)
end
if game.ReplicatedStorage.IsReadyFinished == false then
break
end
end

1 comment
I suggest looking at the output next time. Majority of the time it’s an easy fix.