i've been trying to fix this for the past 3 days, please help
-- Vars
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")
local MapsFolder = ServerStorage:WaitForChild("Maps")
local Status = ReplicatedStorage:WaitForChild("Status")
local GameLength = 180
-- Loop The Game If No One Wins
while true do
Status.Value = "2 players needed to start the game"
repeat wait(1) until game.Players.NumPlayers >=2
Status.Value = "Intermission"
wait(20)
local plrs = {}
for i, player in pairs(game.Players:GetPlayers()) do
if player then
table.insert(plrs,player)-- add players to table
end
end
wait(2)
local availableMaps = MapsFolder:GetChildren()
local ChosenMap = availableMaps[math.random(1,#availableMaps)]
Status.Value = ChosenMap.Name.." was picked"
local ClonedMap = ChosenMap:Clone()
ClonedMap.Parent = workspace
--Tp players
local SpawnPoint = ClonedMap:FindFirstChild("SpawnPoints")
if not SpawnPoint then
print("Spawnpoints is not found")
end
local AvailableSpawnPoint = SpawnPoint:GetChildren()
for i, player in pairs(plrs) do
if player then
character = player.Character
if character then
-- tp
character:FindFirstChild("Torso").CFrame = AvailableSpawnPoint[1]
table.remove(AvailableSpawnPoint,1)
--give a tool
local Sword = ServerStorage.Sword.Clone()
Sword.Parent = player.Backpack
local GameTag = Instance.new("BoolValue")
GameTag.Name = "GameTag"
GameTag.Parent = player.Character
else
-- is no char
if not player then
table.remove(plrs,i)
end
end
end
end
Status.Value = "Starting Game"
wait(2)
for i = GameLength,0,-1 do
for x, player in pairs(plrs) do
if player then
character = player.Character
if not character then
-- left
else
if character:FindFirstChild("GameTag")then
print(player.Name.."is still in the game")
else
-- they are deade
table.remove(plrs,x)
print(player.Name.."has been removed")
end
end
end
table.remove(plrs,x)
print(player.Name.."has been removed")
end
Status.Value = i.." time left, and "..plrs.." Players left"
if #plrs == 1 then
Status.Value = plrs[1].Name.." has won the game."
plrs[1].leaderstats.Coins.Value = plrs[1].leaderstats.Coins.Value + 200
break
elseif #plrs == 0 then
Status.Value = "Sadly, no one won"
break
elseif i == 0 then
Status.Value = "Time's up lads'. Good luck next time"
break
end
wait(1)
end
print("End of game")
for i, player in pairs (game.Players:GetPlayers()) do
character = player.Character
if not character then
--ignore
else
if character:FindFirstChild("GameTag") then
character.GameTag:Destroy()
end
if player.Backpack:FindFirstChild("Sword") then
player.Backpack.Sword:Destroy()
end
if character.Backpack:FindFirstChild("Sword") then
character.Sword:Destroy()
end
end
player:LoadCharacter()
end
ClonedMap:Destroy()
Status.Value = "Game ended"
wait(2)
end
this script is from alvinblox, but i cant seem to find out how to fix it

4 comments
i forgot to say that its line 56
Does it print SpawnPoint is not found ?
perhaps shortly after the map is put into the workspace, it dissapears due to a lua virus? anyways, i have no idea.
it doesnt say that the spawn point isnt found