Basically when I try to make something follow me, It does work but when I twirl it does not follow me. I've been wondering how to make the block follow the right side of the player.
That's really all I'm wondering about.
Here is that script.
wait(1)
local ArmCopy = game.Players.LocalPlayer.Character:WaitForChild("Right Arm"):Clone()
ArmCopy.Parent = game.Players.LocalPlayer.Character
ArmCopy.Anchored = true
ArmCopy.Name = "RightArmStand"
while true do
local Head = game.Players.LocalPlayer.Character:WaitForChild("Head").Position
ArmCopy.Position = Head + Vector3.new(3,-0.5,0)
wait()
end
Any Ideas?

3 comments
I recommend CFrame instead of Position. In short, it stores more values such as lookVector and allows you to put the arm inside of parts. I believe if you switch to Frame, you will not experience this issue. When "Twirling", your position stays the same, but your orientation/LookVector changes. Therefore, the extra values seem very important in this case. In the past, I have been able to create pe
Okie, im gonna try that out. Thank you :D
yikes, I don't know how to use CFrame... welp time to learn