I'm programming a wand, and when I move my character and fire the cframe is not at the wand, but very off it. Is there anyway to overcome?

2 comments

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local pulse = script.Parent.BasicWandPulse:Clone() pulse.CFrame = CFrame.new(pulse.Position, Mouse_CFrame.Position)

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The code provided should produce a "pulse" at pulse.Position and look at Mouse_CFrame.Position. What you didn't show in your code is whether or not you parented, anchored, etc your pulse. Did you do this or is this your problem?