Im trying to make a DataStore for all the values in ReplicatedStorage in my game. I get no error but none of the values save. help
local DataStoreService = game:GetService("DataStoreService")
local inventory = DataStoreService:GetDataStore("Inventory")
local values = game.StarterGui.ShopValues.FirstWalkspeed
local koalaInv = game.ReplicatedStorage.HatValues.KoalaInventoryCount
local koalaQue = game.ReplicatedStorage.HatValues.KoalaCount
game.Players.PlayerAdded:Connect(function(player)
local Data
local success, err = pcall(function()
Data = inventory:GetAsync(player.UserId.."_Data", values.Value)
end)
if success then
print("loaded")
values.Value = Data[1]
koalaInv.Value = Data[2]
koalaQue.Value = Data[3]
else
print("Error getting data")
warn(err)
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local toSave = {values.Value, koalaInv.Value, koalaQue.Value}
local success, err = pcall(function()
inventory:SetAsync(player.UserId.."_Data", toSave)
end)
if success then
print ("data saved")
else
print("There was an error")
warn(err)
end
end)

4 comments
Nah it still does not work, its the Values that are not saving :/
???
Oh.
Are you testing in-game?