local DataStoreService = game:GetService("DataStoreService")
local DataStore = DataStoreService:GetDataStore("coinsDataStore")
game.Players.PlayerAdded:Connect(function(plr)
local data
local success,errormessage = pcall(function()
data = DataStore:GetAsync(plr.UserId.."-data")
if data then
else
data = {0,1}
end
print("Got data")
end)
if success then
print("Yay")
else
print(errormessage)
end
local leaderstats = Instance.new("Folder",plr)
leaderstats.Name = "leaderstats"
local checkpoints = Instance.new("IntValue",leaderstats)
checkpoints.Name = "Stage"
if data[2] then
checkpoints.Value = data[2]
else
checkpoints.Value = 1
end
local coins = Instance.new("IntValue",leaderstats)
coins.Name = "Coins"
if data[2] then
coins.Value = data[1]
else
coins.Value = 0
end
plr.CharacterAdded:Connect(function(Character)
repeat wait() until plr.Character ~= nil
local checkpoint = workspace.Stages:FindFirstChild(checkpoints.Value)
Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(checkpoint.Position + Vector3.new(0,2,0))
end)
end)
game.Players.PlayerRemoving:Connect(function(plr)
local id = plr.userId
local checkpoints = plr.leaderstats.Stage.Value
local coins = plr.leaderstats.Coins.Value
local data = {coins,checkpoints}
local success,errormessage = pcall(function()
DataStore:SetAsync(plr.UserId.."-data",data)
end)
if success then
print("Yay")
else
print(errormessage)
end
end)
I am trying to get the datastore but it seems it doesn't load in. I have API services in Studio.

2 comments
IF its server you don't need to use wait for child
It is in the server, but it still doesn't seem to save