Im trying to save 3 values; 2 in startergui that are IntValues, and one BoolValue inside ReplicatedStorage.
local DataStoreService = game:GetService("DataStoreService")
local inventory = DataStoreService:GetDataStore("Inventory")
local values = game.StarterGui.ShopValues.FirstWalkspeed
local koalaInv = game.StarterGui.HatValues.KoalaInventoryCount
local koalaQue = game.StarterGui.QuestHolder.KoalaCount
game.Players.PlayerAdded:Connect(function(player)
local Data
local Data2
local Data3
local success, err = pcall(function()
Data = inventory:GetAsync(player.UserId.."-WalkSpeed", values.Value)
Data2 = inventory:GetAsync(player.UserId.."-KoalaInv", koalaInv.Value)
Data3 = inventory:GetAsync(player.UserId.."-KoalaQuest", koalaQue.Value)
end)
if success then
values.Value = Data
koalaInv.Value = Data2
koalaQue.Value = Data3
else
print("Error getting data")
warn(err)
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local success, err = pcall(function()
inventory:SetAsync(player.UserId.."-WalkSpeed", values.Value)
inventory:SetAsync(player.UserId.."-KoalaInv", koalaInv.Value)
inventory:SetAsync(player.UserId.."-KoalaQuest", koalaQue.Value)
end)
if success then
print ("data saved")
else
print("There was an error")
warn(err)
end
end)

3 comments
Would this still work as im saving values in StarterGui?
Use PlayerGui instead of StarterGui.
it doesnt recognise it