I know this isn't as complicated as I am making it.
I made a script in my store to increase leaderstat value "Purchases" by +1 when a clothing item (Shirt, Pant, etc) is purchased.
local mpService = game.getService("MarketplaceService")
mpService.ProcessReceipt = function(purchaseInfo)
local plr = game:getService("Players"):GetPlayerByUserId(purchaseInfo.PlayerId)
if purchaseInfo.ITEM_ID == 123456 then
--The value that will be incremented
local Purchases = plr.leaderstats.Purchases;
Purchases.Value = Purchases.Value +1
end
return Enum.ProductPurchaseDecision.PurchaseGranted
end
"123456" is just a place holder for the actual assetId.
I have a simple leaderstat script:
function onPlayerEntered(newPlayer)
local stats = Instance.new("IntValue")
stats.Name = "leaderstats"
local score = Instance.new("IntValue")
score.Name = "Purchases"
score.Value = 0
score.Parent = stats
stats.Parent = newPlayer
end
game.Players.ChildAdded:connect(onPlayerEntered)
Any ideas why this is not communicating? THANKS

3 comments
Is the first script a LocalScript or ServerScript?
Server... But I tried local as well
Bump