i'm making a lootbox script but when one player is in the area anyone can press e and get the item. I have this under StarterPlayerScripts in a localscript:
local uis = game:GetService("UserInputService")
local inArea = false
local keyPressed = false--debounce
local player = game.Players.LocalPlayer
workspace.LootBox1.AREA.Touched:Connect(function(player)
inArea = true
print("entered")
workspace.LootBox1.Part.BillboardGui.Enabled = true
uis.InputBegan:Connect(function(input)
if input.UserInputType.Name == "Keyboard" and input.KeyCode.Name == "E" and inArea == true and keyPressed == false then
keyPressed = true
print("THIS WORKS IF PRINTED")
wait()
game.ReplicatedStorage.CloneTool:FireServer(player)
wait()
keyPressed = false
end
end)
end)
workspace.LootBox1.AREA.TouchEnded:Connect(function(player)
workspace.LootBox1.Part.BillboardGui.Enabled = false
inArea = false
print("left")
end)
If this is using the client (local) why can other players press e when someone else is in the area?
