Im making a script that spawns balls that will just roll around and only when they are unanchored will the player just be pushed back a ton when they jump.
Here is the function the spawns the part
local function SpawnPart()
NewPart = hibro:Clone(NewPart)
NewPart.Parent = script.Parent.SpawnedParts
NewPart.Anchored = false
NewPart.Shape = "Ball"
NewPart.Name = "NewPart"
hibroCount = hibroCount + 1
script.Parent.SpawnedParts.NewPart.CFrame = CFrame.new(game.Players.LocalPlayer:GetMouse().Hit.p)
NewPart.Name = hibroCount
print (PlayersService.LocalPlayer:GetMouse().Hit.p)
print (game.Players.LocalPlayer:GetMouse().Hit.p)
hibroVAR.Name = hibroCount
end

4 comments
Whats the problem with it?
are the objects being parented to the player by any chance?
The problem is the player will be pushed back far whenever they jump no matter how many are spawn as long as one is spawned it will happen. The objects are in a folder inside the character
well thats the issue then.