So I have been trying to make a Piggy like a game but my code just won't cooperate I have made a script called game logic and 2 module scripts in it called RoundModule and EventHandling can you tell me why the code doesn't allow the player to become my custom character? here is the game logic script
local Round = require(script.RoundModule)
Round.intermisiion(25)
local chosenChapter = Round.SelectChapter()
local clonedChapter = chosenChapter:Clone()
clonedChapter.Name = "Map"
clonedChapter.Parent = game.Workspace
local Contestants = {}
for i, v in pairs(game.Players:GetPlayers()) do
if not v:FindFirstChild("InMenu") then
table.insert(Contestants,v)
end
end
local chosenPiggy = Round.ChoosePiggy(Contestants)
for i, v in pairs(Contestants) do
if v == chosenPiggy then
table.remove(Contestants,i)
else
game.ReplicatedStorage.ToggleCrouch:FireClient(v,true)
end
end
Round.DressPiggy(chosenPiggy)
here is RoundModule script
local module = {}
local status = game.ReplicatedStorage:WaitForChild("Status")
function module.intermisiion(length)
for i =length,0,-1 do
status.Value = "Next round starts in "..i.." seconds"
wait(1)
end
end
function module.SelectChapter()
local rand = Random.new()
local chapters = game.ReplicatedStorage.Chapters:GetChildren()
local chosenChapter = chapters[rand:NextInteger(1,#chapters)]
return chosenChapter
end
function module.ChoosePiggy(players)
local Rand = Random.new
local chosenPiggy = players[Rand:NextInteger(1,#players)]
return chosenPiggy
end
function module.DressPiggy(piggy)
local character = game.ServerStorage.Sasuke:Clone()
character.Name = piggy.Name
piggy.Character = character
character.Parent = game.workspace
end
return module
the event handling one has no code right now so I won't show it, and the errors that show are 15:48:32.758 - ServerScriptService.Game Logic.RoundModule:23: attempt to index function with 'NextInteger',and 15:48:32.759 - Script 'ServerScriptService.Game Logic', Line 16 can you tell me what this problem is?

1 comment
wow thx