local ball = script.Parent local damage = 100 local hitt = false
function CanHit(player, humanoid) local p2 = game:GetService("Players"):GetPlayerFromCharacter(humanoid.Parent) if p2 == nil then return true end if player.TeamColor ~= p2.TeamColor then return true end return false end
function Touched(hit)
local humanoid = hit.Parent:FindFirstChild("Humanoid")
local player = local player = game.Players:GetPlayerFromCharacter(Tool.Parent)
if hit.Parent:FindFirstChild("ForceField") ~= nil then
return
ball:Destroy()
end
if hit.CanCollide == true and humanoid == nil then
ball.Anchored = true
ball.CanCollide = true
wait()
ball:Destroy()
end
if hit.CanCollide == false and humanoid == nil then
return
end
if humanoid ~= nil and humanoid == ball.creator.Value then
return
end
if humanoid ~= nil and hitt == false and humanoid.Parent ~= ball.creator.Value.Character and CanHit(player, humanoid) then
hitt = true
ball.Anchored = true
ball.CanCollide = true
tagHumanoid(humanoid)
humanoid.Health = humanoid.Health - damage
wait(0.2)
untagHumanoid(humanoid)
wait(1)
ball:Destroy()
end
end
function tagHumanoid(humanoid) local tag = ball:FindFirstChild("creator") if tag ~= nil then local new_tag = tag:Clone() new_tag.Parent = humanoid end end
function untagHumanoid(humanoid) if humanoid ~= nil then local tag = humanoid:GetChildren() for i = 1, #tag do if tag[i].Name == "creator" then tag[i]:Destroy() end end end end
connection = ball.Touched:Connect(Touched)
wait(30) ball:Destroy()
I already tried many times to define a function like CanHit(player, humanoid), but it simply don't recognize the CanHit function to define the players team and stop them from tk, the gun simply stop killing when i put this function.
