I'm making a loot box and when a player walks near it they can press e to get an item. However, once someone is in the area everyone in the server sees the gui and can press e to get an item. I have this local script under StarterPlayerScripts:
local uis = game:GetService("UserInputService")
local inArea = false
local keyPressed = false--debounce
local player = game.Players.LocalPlayer
workspace.LootBox1.AREA.Touched:Connect(function()
inArea = true
print("entered")
workspace.LootBox1.Part.BillboardGui.Enabled = true
uis.InputBegan:Connect(function(input)
if input.UserInputType.Name == "Keyboard" and input.KeyCode.Name == "E" and inArea == true and keyPressed == false then
keyPressed = true
print("THIS WORKS IF PRINTED")
wait()
game.ReplicatedStorage.CloneTool:FireServer(player)
wait()
keyPressed = false
end
end)
end)
workspace.LootBox1.AREA.TouchEnded:Connect(function()
workspace.LootBox1.Part.BillboardGui.Enabled = false
inArea = false
print("left")
end)
What did I do wrong?

1 comment
I'm not really sure how to fix this, however I know one way to make sure not everyone in the area can see it but only the people close to the loot box can see it. On the billboardgui of your lootbox, look for the propery named "MaxDistance," and change that to something like 15. I'm pretty sure this changes the amount of studs needed to see the billboard gui.