game.Players.LocalPlayer.Character:WaitForChild('Humanoid').Died:Connect(function()
script.Parent.Frame:TweenPosition(
UDim2.new(0, 0, 0, 0),
"In",
"Bounce",
1,
false,
nil
)
wait(1.5)
script.Parent.Frame:TweenPosition(
UDim2.New(0, 0, 1.1, 0),
"Out",
"Bounce",
1,
false,
nil
)
end)
Players.PastorCL3Z.PlayerGui.DeathScreen.LocalScript:12: attempt to call a nil value

1 comment
Use UDim2.new instead of UDim2.New