"i posted this twice first did not answer it" hi thank you for reading my post i have a small problem i send this remote event from the server to a local script inside the playerGui
remotecounter:FireAllClients()
the local script inside the player gui and
remoteEvent.OnClientEvent:Connect(function()
script.Parent.Parent.Enabled=true
repeat
wait(1)
counternum.Value=counternum.Value-1
script.Parent.Text=counternum.Value
until counternum.Value<=310
remotemove:FireServer()
--counternum.Value=360
end)
and again this local script sends so another serverscrpt when the timer is up
the other script
remotemove.OnServerEvent:Connect(function(plr)
-- code when timer is up
end
but remotemove doesn't fire to the server and that is the error thanks for reading this post if you now the solution please answer. and if u have questions feel free to ask than

4 comments
What do you want to happen when the timer is over?
well that remoteeven to be fired to another server script jessesong
But what do you want the server to do
then i know that the timer is up and i end the game and teleport them and others