local UIS = game:GetService("UserInputService")
function spawnsphere ()
local new100parts = Instance.new("Part")
new100parts.Parent = workspace
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
new100parts:Clone()
end
UIS.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.F then
print("RIP")
spawnsphere()
end
end)
COMMUNITY QUESTION
How do I clone 100 parts at a time?
1 answer
Hey!
You should use a for-loop:
function spawnsphere()
local new100parts = Instance.new("Part", workspace);
for i = 1, 100 do
new100parts:clone().Parent = workspace;
end
end
game:GetService('UserInputService').InputBegan:connect(function(input)
if input.KeyCode == Enum.KeyCode.F then
spawnsphere();
end
end)
This discussion is preserved as it was. New answers, comments, and votes are closed.

1 comment
Don't use the second parameter of Instance.new() as it is very inefficient than manually setting the instance's parent.