Ok. So, I understand this as a very basic idea of assigning a variable, but I want to be able to have the ability to update and save. I've read up on the DataStoreService and I am just confused on how I do this in reality for my script. I just want to be able to store a numerical value.
So far, I have basically this. I need help assigning the value to the actual player. Im not sure how to effectively assign the number to the particular player when they touch the block.
local game = game:GetService("DataStoreService"):GetDataStore("StageNumber")
local key = "user_" .. player.userId
function PlayerAdded ()
game.Players.PlayerAdded:connect(function(player)
player = workspace:FindFirstChild("Player")
if (game:GetAsync(key) >= 1)
then print ("Welcome Back " .. player.GetFullName())
else game:SetAsync(key, 1)
print ("Welcome " .. player.GetFullName())
end
end)
end
for _, player in pairs(game.Players:GetPlayers()) do
PlayerAdded(player) -- Use your player added handling function here.
end
if (game.Players:FindFirstChild("Player1") == true) then
game:GetService("DataStoreService"):GetDataStore("StageNumber"):SetAsync("Player1", 1)
end
Please help me understand this.
Thanks for your time, -rider
