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COMMUNITY QUESTION

For some reason the 'gui' is destroyed on respawn, no scripts or property is destroying it?

local enabled = true
local ding = game.Workspace.Sounds.Ding				-- sound
local part = game.Workspace.Configuration.DesertScout1	-- name
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local UserInputService = game:GetService("UserInputService")
local PlayerGui = player:WaitForChild("PlayerGui")
local toolup = PlayerGui:WaitForChild("clickE")
local maxpickup = 20
local gui = PlayerGui.HatUI.DesertScoutAdd



	UserInputService.InputBegan:Connect(function(input,gameProccesedEvent)
	
		local item = mouse.Target
		local distance = player:DistanceFromCharacter(item.Position)
if mouse.Target == part and enabled == true and distance <= maxpickup and input.KeyCode == Enum.KeyCode.E then
		ding:Play()
		gui.Enabled = true
		part.Position = Vector3.new(100,100,100)
		enabled = false
		
		part.Transparency = 1
		part.CanCollide = false
	
		game.ReplicatedStorage.HatEvent.DesertScoutEvent:FireServer()
		
wait(1)
		gui.Enabled = false
		enabled = true
		part.Transparency = 0
		part.CanCollide = true
		
	
end
	end)

1 answer

Hello. All gui's reset on spawn unless you set its ResetOnSpawn property to false. You don't even need a script for that.

2 comments

0

I know, it is set to false

0

Well, you should've said more than just giving us your script.

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