local bv3 = Instance.new("BodyVelocity")
bv3.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
bv3.Velocity = Humanoid.Parent.HumanoidRootPart.CFrame.lookVector + Vector3.new(0, -30, 30) * 6
✓ ANSWER ACCEPTED
How would I make the character move forward when hit from behind?
1 answer
✓ Accepted answer
Try multiplying the CFrame's LookVector instead of adding a Vector3 to it.
Humanoid.Parent.HumanoidRootPart.Velocity = Humanoid.Parent.HumanoidRootPart.CFrame.LookVector * 100
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1 comment
I don't recommend using 'math.huge' for forces.