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COMMUNITY QUESTION

Remote Event Is Not Working In Server Script ??

hi thank you for reading my post i have a small problem i send this remote event from the server to a local script inside the playerGui

remotecounter:FireAllClients()

the local script inside the player gui and

remoteEvent.OnClientEvent:Connect(function()
	script.Parent.Parent.Enabled=true
	repeat 
		wait(1)
		counternum.Value=counternum.Value-1
		script.Parent.Text=counternum.Value
	
	until  counternum.Value==310
	
	remotemove:FireServer()

	--counternum.Value=360
	
end)                        

and again this local script sends so another serverscrpt when the timer is up

the other script

remotemove.OnServerEvent:Connect(function(plr)
	-- code when timer is up
					
end

but remotemove doesn't fire to the server and that is the error thanks for reading this post if you now the solution please answer. and if u have questions feel free to ask thanks

3 comments

0

you did'nt difine remote event or remotemove

0

yes i did it is in the code but i just pastet the important part but thanks .

0

ok

1 answer

Hello. FireClient() requires an argument as a player. For example:

remotecounter:FireClient(game.Players["you_success"])

To do it to all players, use this:

remotecounter:FireAllClients()

3 comments

0

but how do i do it for all players

0

I edited it.

0

and the player

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