I made a fireball script and it launches out a part thats stored in Lighting. My script can damage other players using the script.Parent.Touched function but it also hurts me too if I touch it. How do I make it so that if I touch it, it won't hurt me, but if another player touches it it hurts them.
Im not gonna try and make the part spawn more ahead of me because it is a slow move that deals heavy damage.
