So in EVERY other part of the map this works but its not working for this door only please help.
local npc1 = game.Workspace.ppl
local npc2 = game.Workspace.ppl1
local npc3 = game.Workspace.ppl2
local npc4 = game.Workspace.ppl3
local npc5 = game.Workspace.ppl4
local npc6 = game.Workspace.ppl5
local npc7 = game.Workspace.ppl6
local npc8 = game.Workspace.ppl7
local npc9 = game.Workspace.ppl8
local npc10 = game.Workspace.ppl9
local npc11 = game.Workspace.ppl10
local npc12 = game.Workspace.ppl11
local npc13 = game.Workspace.ppl12
local npc14 = game.Workspace.ppl13
local npc15 = game.Workspace.ppl14
local npc16 = game.Workspace.ppl15
local npc17 = game.Workspace.ppl16
local npc18 = game.Workspace.ppl17
local npc19 = game.Workspace.ppl18
local npc20 = game.Workspace.ppl19
local npc21 = game.Workspace.ppl20
local door = game.Workspace.part5
local died = 0
npc1.tech.Died:Connect(function()
print("died")
died = died + 1
end)
npc2.tech.Died:Connect(function()
died = died + 1
end)
npc3.tech.Died:Connect(function()
died = died + 1
end)
npc4.tech.Died:Connect(function()
died = died + 1
end)
npc5.tech.Died:Connect(function()
died = died + 1
end)
npc6.tech.Died:Connect(function()
died = died + 1
end)
npc7.tech.Died:Connect(function()
died = died + 1
end)
npc8.tech.Died:Connect(function()
died = died + 1
end)
npc9.tech.Died:Connect(function()
died = died + 1
end)
npc10.tech.Died:Connect(function()
died = died + 1
end)
npc11.tech.Died:Connect(function()
died = died + 1
end)
npc12.tech.Died:Connect(function()
died = died + 1
end)
npc13.tech.Died:Connect(function()
died = died + 1
end)
npc14.tech.Died:Connect(function()
died = died + 1
end)
npc15.tech.Died:Connect(function()
died = died + 1
end)
npc16.tech.Died:Connect(function()
died = died + 1
end)
npc17.tech.Died:Connect(function()
died = died + 1
end)
npc18.tech.Died:Connect(function()
died = died + 1
end)
npc19.tech.Died:Connect(function()
died = died + 1
end)
npc20.tech.Died:Connect(function()
died = died + 1
end)
npc21.tech.Died:Connect(function()
died = died + 1
end)
coroutine.wrap(function()
while wait() do
if died == 20 then
door.Transparency = 0.5
door.CanCollide = false
break
end
end
end)()
