function Touch(hit)
local Tor = hit.Parent:FindFirstChild("Torso")
local Spawn = game.Workspace.Stages:FindFirstChild("1")
local hum = hit.Parent:FindFirstChild("Humanoid")
if Tor then
if hum then
hum.WalkSpeed = 16
Tor.Position = Spawn.Position
end
end
end
script.Parent.Touched:Connect(Touch)
✓ ANSWER ACCEPTED
Howcome this script does not teleport the player to the spawn once they have hit the object?
2 answers
✓ Accepted answer
I guess you should change the CFrame of the Humanoid Root Part to the spawn's CFrame like this:
function Touch(hit)
local Spawn = game.Workspace.Stages:FindFirstChild("1")
local parent = hit.Parent --Getting the parent of the part that touched the brick
if game.Players:GetPlayerFromCharacter(parent) then --Checking if the parent is a player's character
parent.HumanoidRootPart.CFrame = Spawn.CFrame + Vector3.new(0,5,0) --Changin the humanoid root part CFrame to the spawn CFrame plus 5 studs up so the player doesnt get stuck on the floor
end
end
script.Parent.Touched:Connect(Touch)
script.Parent.Touched:Connect(function(h) local hum = h.Parent:FindFirstChild('Humanoid') if hum ~= nil then h.Parent.HumanoidRootPart.CFrame = CFrame.new(workspace.Stages.StageOne.Position) end end)
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2 comments
Or use :SetPrimaryPartCFrame().
I get what you did, but howcome your method would work but not mine? Don't they do the same thing?