Hello! I'm trying to make rounds with the following script:
game.Players.PlayerAdded:Connect(function(plr)
wait(7.5)
local Player = game.Players:FindFirstChild(plr.Name)
local GUI = Player.PlayerGui.RoundsGUI
local function toround()
GUI.Status.Text = "Status: In round"
GUI.Sixty.Disabled = true
GUI.ThreeSixty.Disabled = false
game.Workspace.Rift.Rift.Rift.TimePosition = 9.5
game.Workspace.Rift.Rift.Rift:Play()
game.Workspace.Rift.Rift.Transparency = 0
Player.Character.HumanoidRootPart.CFrame = game.Workspace.Rift.Rift.CFrame
wait(5)
game.Workspace.Rift.Rift.Transparency = 1
end
local function tolobby()
if Player.Character:FindFirstChild("[NON VIP] Laser blaster") then
Player.Character["[NON VIP] Laser blaster"]:Destroy()
end
if Player.Character:FindFirstChild("[DROP] Laser blaster") then
Player.Character["[DROP] Laser blaster"]:Destroy()
end
if Player.Character:FindFirstChild("[VIP] Laser blaster") then
Player.Character["[VIP] Laser blaster"]:Destroy()
end
if Player.Character:FindFirstChild("[MYTHIC] Laser blaster") then
Player.Character["[MYTHIC] Laser blaster"]:Destroy()
end
if Player.Character:FindFirstChild("[NON VIP] Sword") then
Player.Character["[NON VIP] Sword"]:Destroy()
end
if Player.Character:FindFirstChild("[DROP] Sword") then
Player.Character["[DROP] Sword"]:Destroy()
end
if Player.Character:FindFirstChild("[VIP] Sword") then
Player.Character["[VIP] Sword"]:Destroy()
end
if Player.Character:FindFirstChild("[MYTHIC] Sword") then
Player.Character["[MYTHIC] Sword"]:Destroy()
end
if Player.Character:FindFirstChild("[NON VIP] Med kit") then
Player.Character["[NON VIP] Med kit"]:Destroy()
end
if Player.Character:FindFirstChild("[DROP] Med kit") then
Player.Character["[DROP] Med kit"]:Destroy()
end
if Player.Character:FindFirstChild("[VIP] Med kit") then
Player.Character["[VIP] Med kit"]:Destroy()
end
if Player.Character:FindFirstChild("[NON VIP] Parachute") then
Player.Character["[NON VIP] Parachute"]:Destroy()
end
Player.Character.MedKits.Disabled = true
GUI.RoundMode.Text = "Gamemode: "
GUI.Status.Text = "Status: In lobby"
GUI.ThreeSixty.Disabled = true
GUI.Sixty.Disabled = false
Player.Backpack:ClearAllChildren()
Player.Character.Humanoid.Health = 100
game.Workspace.Lobby.LobbyRift.Rift.Rift.TimePosition = 9.5
game.Workspace.Lobby.LobbyRift.Rift.Rift:Play()
game.Workspace.Lobby.LobbyRift.Rift.Transparency = 0
Player.Character.HumanoidRootPart.CFrame = game.Workspace.Lobby.LobbyRift.Rift.CFrame
wait(5)
game.Workspace.Lobby.LobbyRift.Rift.Transparency = 1
game.Workspace.Drop1.Drop.ReEnable.Disabled = true
game.Workspace.Drop1.PositionRift.Transparency = 1
game.Workspace.Drop1.Laser.Transparency = 1
game.Workspace.Drop1.Drop.Transparency = 1
game.Workspace.Drop1.Drop.System.Disabled = true
game.Workspace.Drop1.Drop.Reset.Disabled = true
game.Workspace.Drop1.Drop.ReEnable.Disabled = true
game.Workspace.Drop1.Drop.BillboardGui.Enabled = false
game.Workspace.Drop2.Drop.ReEnable.Disabled = true --New drop
game.Workspace.Drop2.PositionRift.Transparency = 1
game.Workspace.Drop2.Laser.Transparency = 1
game.Workspace.Drop2.Drop.Transparency = 1
game.Workspace.Drop2.Drop.System.Disabled = true
game.Workspace.Drop2.Drop.Reset.Disabled = true
game.Workspace.Drop2.Drop.ReEnable.Disabled = true
game.Workspace.Drop2.Drop.BillboardGui.Enabled = false
game.Workspace.Drop3.Drop.ReEnable.Disabled = true --New drop
game.Workspace.Drop3.PositionRift.Transparency = 1
game.Workspace.Drop3.Laser.Transparency = 1
game.Workspace.Drop3.Drop.Transparency = 1
game.Workspace.Drop3.Drop.System.Disabled = true
game.Workspace.Drop3.Drop.Reset.Disabled = true
game.Workspace.Drop3.Drop.ReEnable.Disabled = true
game.Workspace.Drop3.Drop.BillboardGui.Enabled = false
game.Workspace.Drop4.Drop.ReEnable.Disabled = true --New drop
game.Workspace.Drop4.PositionRift.Transparency = 1
game.Workspace.Drop4.Laser.Transparency = 1
game.Workspace.Drop4.Drop.Transparency = 1
game.Workspace.Drop4.Drop.System.Disabled = true
game.Workspace.Drop4.Drop.Reset.Disabled = true
game.Workspace.Drop4.Drop.ReEnable.Disabled = true
game.Workspace.Drop4.Drop.BillboardGui.Enabled = false
game.Workspace.Drop5.Drop.ReEnable.Disabled = true --New drop
game.Workspace.Drop5.PositionRift.Transparency = 1
game.Workspace.Drop5.Laser.Transparency = 1
game.Workspace.Drop5.Drop.Transparency = 1
game.Workspace.Drop5.Drop.System.Disabled = true
game.Workspace.Drop5.Drop.Reset.Disabled = true
game.Workspace.Drop5.Drop.ReEnable.Disabled = true
game.Workspace.Drop5.Drop.BillboardGui.Enabled = false
game.Workspace.Drop6.Drop.ReEnable.Disabled = true --New drop
game.Workspace.Drop6.PositionRift.Transparency = 1
game.Workspace.Drop6.Laser.Transparency = 1
game.Workspace.Drop6.Drop.Transparency = 1
game.Workspace.Drop6.Drop.System.Disabled = true
game.Workspace.Drop6.Drop.Reset.Disabled = true
game.Workspace.Drop6.Drop.ReEnable.Disabled = true
game.Workspace.Drop6.Drop.BillboardGui.Enabled = false
game.Workspace.Drop7.Drop.ReEnable.Disabled = true --New drop
game.Workspace.Drop7.PositionRift.Transparency = 1
game.Workspace.Drop7.Laser.Transparency = 1
game.Workspace.Drop7.Drop.Transparency = 1
game.Workspace.Drop7.Drop.System.Disabled = true
game.Workspace.Drop7.Drop.Reset.Disabled = true
game.Workspace.Drop7.Drop.ReEnable.Disabled = true
game.Workspace.Drop7.Drop.BillboardGui.Enabled = false
game.Workspace.Drop8.Drop.ReEnable.Disabled = true --New drop
game.Workspace.Drop8.PositionRift.Transparency = 1
game.Workspace.Drop8.Laser.Transparency = 1
game.Workspace.Drop8.Drop.Transparency = 1
game.Workspace.Drop8.Drop.System.Disabled = true
game.Workspace.Drop8.Drop.Reset.Disabled = true
game.Workspace.Drop8.Drop.ReEnable.Disabled = true
game.Workspace.Drop8.Drop.BillboardGui.Enabled = false
game.Workspace.Drop9.Drop.ReEnable.Disabled = true --New drop
game.Workspace.Drop9.PositionRift.Transparency = 1
game.Workspace.Drop9.Laser.Transparency = 1
game.Workspace.Drop9.Drop.Transparency = 1
game.Workspace.Drop9.Drop.System.Disabled = true
game.Workspace.Drop9.Drop.Reset.Disabled = true
game.Workspace.Drop9.Drop.ReEnable.Disabled = true
game.Workspace.Drop9.Drop.BillboardGui.Enabled = false
end
local function startdrop()
game.Workspace.Drop1.Drop.ReEnable.Disabled = false
end
local function startdropmode()
game.Workspace.Drop2.Drop.ReEnable.Disabled = false
game.Workspace.Drop3.Drop.ReEnable.Disabled = false
game.Workspace.Drop4.Drop.ReEnable.Disabled = false
game.Workspace.Drop5.Drop.ReEnable.Disabled = false
game.Workspace.Drop6.Drop.ReEnable.Disabled = false
game.Workspace.Drop7.Drop.ReEnable.Disabled = false
game.Workspace.Drop8.Drop.ReEnable.Disabled = false
game.Workspace.Drop9.Drop.ReEnable.Disabled = false
end
local Value = script.Value.Value
local Gamemodes = game.ServerStorage.Gamemodes
--Start cycle
tolobby()
Value = math.random(1,1)
if Value == 1 then
print(Value)
wait(10)
GUI.RoundMode.Text = "Gamemode: Only MYTHIC weapons"
Gamemodes.OnlyMythicWeapons["[NON VIP] Parachute"]:Clone().Parent = Player.Backpack
Gamemodes.OnlyMythicWeapons["[NON VIP] Med kit"]:Clone().Parent = Player.Backpack
Gamemodes.OnlyMythicWeapons["[MYTHIC] Laser blaster"]:Clone().Parent = Player.Backpack
Gamemodes.OnlyMythicWeapons["[MYTHIC] Sword"]:Clone().Parent = Player.Backpack
toround()
game.ServerStorage.Zombies:Clone().Parent = game.Workspace
wait(10)
game.Workspace.Zombies:Destroy()
tolobby()
Value = 0
script.Reset.Disabled = false
end
if Value == 2 then
print(Value)
wait(60)
GUI.RoundMode.Text = "Gamemode: Drops only"
Gamemodes.OnlyDropsMode["[NON VIP] Parachute"]:Clone().Parent = Player.Backpack
startdropmode()
toround()
wait(60)
game.ServerStorage.Zombies:Clone().Parent = game.Workspace
wait(300)
game.Workspace.Zombies:Destroy()
tolobby()
Value = 0
script.Reset.Disabled = false
end
end)
The matter is that when a new player joins, the script is individual and the scripts are working like two. Is there any way to get the player, but avoiding to the script to "dupplicate" when a new player joins? Thnak you.

1 comment
It just works for the first player who joined. I need it to work for every player.