Okay, so I am trying check when a player has died and then run the code if said player has died. The loop at bottom is confirmed to work because the function runs. It gets to the second if/then statement at line 9 and then it doesn't work. The "Workspace.Game_Running" is not the broken if/then statement, it is the one below it. It goes straight down to else and prints out (The checks for TeamColor have somehow failed.) Here is the output

Player1 has died. Game is running, moving player to terminal. The checks for TeamColor have somehow failed.

I don't know why the code stops there. I have checked the Properties for players and I have confirmed that TeamColor is spelled correctly and with correct capitalization. New Yeller is also spelled correctly with correct capitalization.

local Hack = script.Parent
local Y = game.workspace
local Torso = script.Parent.Parent.Torso
local Player = Hack.Parent.Name

function OnDeath()
	if Workspace.Game_Running.Value == true then	
		print("Game is running, moving player to terminal.")
		if game.Players:FindFirstChild("Player1").TeamColor == "NewYeller"  then			
			print('Player is Hacker, moving them to terminal H')
			Y.Terminal_H.Crystal.Position = Pos
			Torso.CFrame = CFrame.new(Vector3.new(Pos))				
			Torso.Anchored = true																
			wait(30)
			Torso.Anchored = false											
			Hack.Value = 10000
			wait(3)
			Hack.Value = 100
		elseif game.Players:FindFirstChild("Player1").TeamColor == "Cyan" then			
			print('Player is Security, moving them to terminal P')
			Y.Terminal_P.Crystal.Position = Pos
			Torso.CFrame = CFrame.new(Vector3.new(Pos))
			Torso.Anchored = true
			wait(30)
			Torso.Anchored = false
			Hack.Value = 10000
			wait(3)
			Hack.Value = 100
		else
			print("The checks for TeamColor have somehow failed.")
		end
	elseif Workspace.Game_Running.Value == false then			
		print("Game is not running, resetting health")
		Hack.Value = 100
	else
		print("Error")		
	end
end

while true do											 
	wait()
	if Hack.Value < 1 then
		print(Hack.Parent.Name .." has died")
		OnDeath()
		wait(34)
	end
end

2 comments

0

You should edit your post here to use Lua code formatting.

0

Thanks for the downvote whoever that was. I didn't even know how to use lua code formatting, and instead of giving a heads up, you downvoted.