I want to implement a multi-attack system for a melee weapon, basically if you just tap the left mouse button you will do a light attack, and if you hold down the left mouse button for, say, a second, it will do a heavy attack. Since I'm using a tool, I would prefer to use tool.Activated, but I'm open to other solutions.
✓ ANSWER ACCEPTED
Play an animation if a player holds down left mouse button with a tool for a certain amount of time?
2 answers
✓ Accepted answer
Use the mouse. You can get the mouse by getting the player (in this case it will be the Parent of the tool) and the :GetMouse() function.
local Count = 0
local up = false
local player = game.Players:GetPlayerFromCharacter(script.Parent)
local mouse = player:GetMouse()
mouse.Button1Down:Connect(function()
repeat
Count = Count + 1
until up = true
end)
mouse.Button1Up:Connect(function()
if Count <= 1 then
--short blast code here
else
--long blast code here
end
end)
Use MouseButton1Click for the light attack and for the heavy attack, use MouseButton1Down as the player would need to hold the left mouse for a heavy attack. Inside the MouseButton1Down add a wait of (1) or 2 and then write the script for the heavy attack.
1 comment
0
these are for buttons not mouse
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1 comment
put this in the tool