this script will keep printing ("health") even when the health of blueRed or blueYellow is 0? why
local space = game.Workspace
local center = space.center.Humanoid
local blueRed = space.blueRed.Humanoid
local blueYellow = space.blueYellow.Humanoid
while true do
wait()
if blueRed.Health or blueYellow.Health > 0
then
center.MaxHealth = math.huge
print ("health")
center.Health = math.huge
else
print ("dead")
center.MaxHealth = 1000
center.Health = 1000
end
end

2 comments
More explain on what your doing?
im tryna make the center have unlimited hp while "blueRed" and "blueYellow" are more than 0 hp (not dead). so once either blueRed or blueYellow reaches 0 hp the system should print "dead" but it's not