Im working on a map voting system I followed from a tutorial, the scrip looks like this
--player--
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:wait()
local gui = player:WaitForChild("PlayerGui")
local ui = gui:WaitForChild("ui")
--Assets--
local rep = game.ReplicatedStorage
local assets = rep.Assets
--Maps--
local maps = assets.Maps
--Signals--
local signals = assets.Signals
local event = signals.Event
local fevent = signals.FEvent
--Game Variables--
local Game = workspace.Game
local stats = Game.Stats
--Static Variables--
local vars = {
currentVote=nil;
services={};
}
--Primary Events--
event.OnClientEvent:connect(function(variables)
if variables.reason == "startVoting" then
table.insert(vars.services, game("GetService","RunService").RenderStepped:connect(function()
local ray = Ray.new(char.PrimaryPart.CFrame.p, Vector3.new(0,-1000,0))
local object = workspace:FindPartOnRay(ray, char, false, false)
if object and object.Name:match("VotingPad") then
local votingPadNum = tonumber(object.Name:match("%d+"))
if vars.currentVote== nil then
vars.currentVote = votingPadNum
event:FireServer({reason="voteOnMap"; itemNum=votingPadNum;})
elseif vars.currentVote~=votingPadNum then
vars.currentVote = votingPadNum
event:FireServer({reason="voteOnMap"; itemNum=votingPadNum;})
end
elseif vars.currentVote~=nil then
vars.currentVote=nil
event:FireServer({reason="removeFromVote"})
end
end))
elseif variables.reason == "endVoting" then
for a,b in pairs(vars.services) do
b:disconnect()
end
vars.services={}
end
end)
--initiate Title Updater
game("GetService","RunService").RenderStepped:connect(function()
ui:WaitForChild("Title").Text = stats.Status.Value
end)
Im getting an error "attempt to call a user value" on line 58 and 32. How can I fix it, if it's fixable.

2 comments
Appriciate it so much. I apologies, next time ill do mybest and ask as a last resort. Once again thank you so much.
That's fine, you don't need it as a last resort, but before posting just try searching on google. Anyway, no problem.