So recently, I had a problem of the killfeed template cloning 4 times instead of once. My solution was to make a BoolValue inside of the player's character and name it "IsAlive". I would then detect the change of the BoolValue using .Changed
However, When I playtested my game with my friends, the BoolValue never actually appeared!
Here's the server script:
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
local isAlive = game.ReplicatedStorage.IsAlive:Clone()
isAlive.Parent = char
end)
end)
Why isn't this working? Am I doing something wrong?
There are no errors in the output other than the WaitForChild yields because the bool value doesn't exist, yada yada yada...
Please help!

2 comments
um i can help you
Oh. Okay. What's the problem? @xXCoolTurkXx