instead of writing the code out all again what could i do?
local enabled = true
local ding = game.Workspace.Sounds.Ding -- sound
local part = {game.Workspace.Configuration.Koala1, game.Workspace.Configuration.Koala2, game.Workspace.Configuration.Koala3} -- name
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local UserInputService = game:GetService("UserInputService")
local gui = player:WaitForChild("PlayerGui")
local toolup = gui:WaitForChild("clickE")
local maxpickup = 20
local KoalaGUI = player.PlayerGui.KoalaAdd
local pp = player.leaderstats.Credits
UserInputService.InputBegan:Connect(function(input,gameProccesedEvent)
local item = mouse.Target
local distance = player:DistanceFromCharacter(item.Position)
if mouse.Target == part and enabled == true and distance <= maxpickup and input.KeyCode == Enum.KeyCode.E or input.KeyCode == Enum.KeyCode.ButtonB then
ding:Play()
local newkoala = KoalaGUI:Clone()
newkoala.Parent = game.Players.LocalPlayer.PlayerGui
newkoala.Enabled = true
part.Position = Vector3.new(100,100,100)
enabled = false
part.Transparency = 1
part.CanCollide = false
game.ReplicatedStorage.KoalaEvent:FireServer()
wait(5)
newkoala:Destroy()
enabled = true
part.Transparency = 0
part.CanCollide = true
end
end)

2 comments
The script does work, thank you , but it doesn't let me pick up another Koala for 5 seconds. I know its because I have a wait in there but.
No problem. Please accept this answer.