This is supposed to remove all tools from players unless they're in a special list. Then buy and clone a weapon in their backpacks (Special people should get it free). Why doesn't this work??? Output says there's an error in line 83??
Readers Note: This script has 100 lines.
weaponname = Bearded --You can do WeaponName or "WeaponName"
-- This script removes all the weapons/items of anybody who touches it, except for those whose names
-- are in the "keepers" list and gives the "keepers" the selected tool, for free! Others Pay.
keepers = {"Gortezio", "fahmisack123"}
price = 1 --Charge the knife. Keepers WILL NOT BE CHARGED
-- These are customizeable criteria regarding exactly what is removed, and where it is removed from:
RemoveTools = true -- noobs can kill nwo can they?
RemoveHopperBins = true -- Gotta keep the spectate
RemoveFromBackpack = true -- yeh duh backpack
RemoveFromCharacter = true -- yet again... well duh
RemoveForceField = true -- gotta keep em safe
--[[
Dont mess with the rest of this
unless you are extremely skilled with scripting
]]--
function getPlayer(humanoid)
local players = game.Players:GetChildren()
for i = 1, #players do
if (players[i].Character.Humanoid == humanoid) then return players[i] end
end
return nil
end
function checkKeeper(player)
for i = 1,#keepers do
if (keepers[i] == player.Name) then return true end
end
return false
end
function RemoveWeapons(parent)
local weapons = parent:GetChildren()
for i = 1,#weapons do
if (weapons[i]:IsA("Tool")) and (RemoveTools == true) then
weapons[i]:Destroy()
elseif (weapons[i]:IsA("HopperBin")) and (RemoveHopperBins == true) then
weapons[i]:Destroy()
end
end
end
local debounce = false
function onTouched(hit)
local human = game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
if (human == nil) then return end
local player = getPlayer(human)
if (player == nil) then return end
print("Found you")
if (checkKeeper(player) == true) or (debounce == true) then return end
debounce = true
if (RemoveFromBackpack == true) then
local backpack = player.Backpack
if (table.maxn(backpack:GetChildren()) > 0) then
RemoveWeapons(backpack)
end
end
if (RemoveFromCharacter == true) then
RemoveWeapons(player.Character)
end
if (RemoveForceField == true) then
local charparts = player.Character:GetChildren()
for i = 1,#charparts do
if (charparts[i].className == "ForceField") then
charparts[i]:Destroy()
end
end
end
player = game.Players.LocalPlayer
--Now all weapons are removed. Check to see if the player already bought the weapon
a = game.Lighting.Tools:FindFirstChild(""..weaponname.."")
bought = script.Parent.bought
if bought.Value == true then --So the person already bought it and clone it
a:Clone().Parent = game.Players.LocalPlayer.Backpack
elseif (checkKeeper(player)==true) then --If it's a "keeper" then clone too
a:Clone().Parent = game.Players.LocalPlayer.Backpack
elseif (checkKeeper(player) ~= true) and bought.Value == false then --So he hasn't bought it AND he's not a keeper
murders = player.leaderstats.Murders
if murders.Value >= price then --If he has enough money to buy it
murders.Value = murders.Value - price --Buy the weapon
a:Clone().Parent = player.Backpack --Clone the weapon
bought.Value = true --Ensures that he bought it
--Purchase Complete
end
end
end
script.Parent.MouseButton1Click:connect(onTouched)

1 comment
Thanks!