So i made this DataStore script and its supposed to save an IntValue and a BoolValue, and for some reason it dosent, how do i fix it? Also note that i want to add at least 20 more BoolValues to it and might have to get a 3rd DataStore, and the script is an edited version of one i made previously so that might be an issue but i dont think so.
The script:
local DataStore = game:GetService("DataStoreService")
local ds1 = DataStore:GetDataStore("CashTest")
local ds2 = DataStore:GetDataStore("CarsTest")
local success, err = pcall(function()
game.Players.PlayerAdded:Connect(function(plr)
wait(5)
local Cars = Instance.new("Folder")
Cars.Name = "OwnedCars"
Cars.Parent = plr
-----------------------------------------------------------------------------------1
local Stalion_485 = Instance.new("BoolValue", Cars)
Stalion_485.Name = "Stalion_485Owned"
Stalion_485.Value = ds2:GetAsync(plr.UserId.."-Stalion_485", Cars.Stalion_485Owned.Value) or false
--game.Players.PlayerRemoving:Connect(function(plr)
Stalion_485.Changed:connect(function()
print("Saving")
wait(0.5)
ds2:SetAsync(plr.UserId.."-Stalion_485", Cars.Stalion_485Owned.Value)
wait(0.5)
print("Saved")
end)
end)
---------------------------------------------------------------------------------Cash
game.Players.PlayerAdded:connect(function(player)
local Cars = player:FindFirstChild("OwnedCars")
local leader = Instance.new("Folder", player)
leader.Name = "leaderstats"
local Cash = Instance.new("IntValue", leader)
Cash.Name = "Cash"
Cash.Value = ds1:GetAsync(player.UserId) or 20000
ds1:SetAsync(player.UserId.."-cash", Cash.Value)
--ds2:SetAsync(player.UserId.."-Stalion_485", Cars.Stalion_485Owned.Value)
--wait(5)
Cash.Changed:connect(function()
print("SavingData")
ds1:SetAsync(player.UserId.."-cash", Cash.Value)
end)
end)
game.Players.PlayerRemoving:connect(function(player)
local SavedData = Instance.new("BindableEvent")
ds1:setAsync(player.UserId, player.leaderstats.Cash.Value)--Cash
ds2:setAsync(player.UserId, player.Cars.Stalion_485Owned.Value)--1
print("SavingData")
SavedData:Fire()
game:BindToClose(function()
SavedData.Event:Wait()
end)
end)
end)
