I have a safezone system i my game. I've tried using touched events but it just doesn't work well. I'm not sure if I should use invisible parts or something different, and my current system would mean a script in every "safezone". What's a more efficient way to disable a player's combat mechanics when they are in a specific area of the map?
COMMUNITY QUESTION
How to make an efficient safezone system?
0 answers
No public answers were preserved for this question.
This discussion is preserved as it was. New answers, comments, and votes are closed.

5 comments
You can use magnitude or Region3 https://developer.roblox.com/en-us/articles/Magnitude https://developer.roblox.com/en-us/api-reference/datatype/Region3
^ Adding onto that just use a module script for a function that you use over and over
^ Adding onto that just use a module script for a function that you use over and over
How can I utilize this? I don't understand.
Read through what Block_manvn provided for you. Magnitude and Region3 will help you target a specific area.