Hi! thanks for coming to my post,

I'm trying to make a Gamertag for each Player in a specialized list of players.

for y,players in pairs(plrs) do
    local character = players.Character or players.CharacterAdded:Wait()
    local buildertrue = builder:Clone()
    buildertrue.Value = true
    buildertrue.Parent = character
end

6 comments

0

Firstly, do not fully capitalize your title. Second, explain what's wrong so we can actually get a foothold on where we shall begin.

0

well first i want all players who are in the list plrs to have gametag called builder (BOOL Value) to be true ans´d the otheres and false builder tag

0

because all players are going to be teleportortet in a their personal surfaces and in that surface i have a script to check if they have therir builder tag

0

Again, what is going wrong?

0

well that works fine in single mode but when i go multiplayer only one player can build

0

or should i give each player their gametag at a local script instead of server