Yep, I'm in desperate need right now after solving the last problem. A new problem has spawned, and that the bullet inflicts the user even though it's not shooting at itself. I set the user itself and its humanoid at the ignore lists, but even though, it just keeps on killing itself.

--DEFINING--

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local bullet = ReplicatedStorage:WaitForChild("7.62x51mmNATO")

local user = script.Parent
local sound = user.gun.Firesound
local casing = ReplicatedStorage:WaitForChild("shellEject")
local hrp = user.PrimaryPart.Position
local hrpnp = user.PrimaryPart

local gun = user.gun
local br = gun.barrel
local human = nil
local torso = nil

local fireRate = 0.1
local bulletSpeed = 200
local aggroDist = 50
local dmg = 10

print ("succesfully loaded all terms")

--FIRING--

while wait(fireRate) do
	local target = nil
	for i, v in pairs(game.Workspace:GetChildren()) do
		human = v:FindFirstChild("Humanoid")
		torso = v:FindFirstChild("UpperTorso")
		if human and torso and human.Health > 0 then
			if (torso.Position - hrp).magnitude < aggroDist then
				local bulletRay = Ray.new(hrp, (torso.Position - hrp).Unit * aggroDist)
				local hit, position = game.Workspace:FindPartOnRayWithIgnoreList(bulletRay, {script.Parent, script.Parent.Humanoid})
				if hit == torso then
					target = torso
				else
					target = nil
				end
			end
		end
--GUN MECHANICS--		
		if target then
			torso = target
			user:SetPrimaryPartCFrame(CFrame.new(hrp,Vector3.new(script.Parent)))
			hrpnp.CFrame = CFrame.new(hrp, torso.Position)
			local newBullet = bullet:Clone()
			local fire = sound:Clone()
			fire.Parent = gun
			newBullet.Position = hrp
			newBullet.Parent = workspace.Camera
			
			newBullet.Velocity = br.CFrame.LookVector * bulletSpeed
			
			newBullet.Touched:Connect(function(objectHit)
				local human = objectHit.Parent:FindFirstChild("Humanoid")
				if human then
					human:TakeDamage(dmg)
					wait(1)
					newBullet:destroy()
				else
					human = nil
				end
			end)
		end
	end
end