I am making a zombie game and at the last part of the game there is a tank and I wanna know how to do it so that the when everyone kills the tank victory music plays. The tank already has a script that destroys it from the workspace and also I don't want any while true do scripts :)
COMMUNITY QUESTION
How do I play victory music when the tank is killed?
1 answer
You can put a script inside the tank that runs a Humanoid.Died function
local Humanoid = script.Parent.Humanoid
Humanoid.Died:Connect(function()
--play the victory music
end)
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2 comments
I am not sure if that will work because I have a long script but ill show you parts of it (not all) script.Message.Text = "Radio: I will explode the wall." game.Workspace.Explode:Play() wait(10) script.Message.Text = "Ummm why is there a tank here!?!?!?" wait(3) script.Message.Text = "Radio: Umm the tank is blocking the helicopter" wait(3) script.Message.Text = "Radio: Ill raise the helico
its only gonna run if the scripts parent dies so it should work