[I previously built a similar tool for R6 chars, but I need help making the same for R15.]

OK, so my tool spawns a giant humanoid which the character is rigged to. I raise the Humanoid.HipHeight value based on how tall the giant is. I made animations and everything, it all works.

When I rigged and animated the giant for R16, everything worked until I changed the hip height.

I know Humanoid.HipHeight works different for R15 but how can I work around this?