my code:

local EffectsTable = {SpiralEffectClone1,SpiralEffectClone2,FlamingFistClone,Flames}

			for i,object in pairs(EffectsTable) do
				for i = 1,25 do
					object.Size = object.Size + Vector3.new(object.Size.X/2,object.Size.Y/2,object.Size.Z/2)
					object.CFrame = object.CFrame * CFrame.fromEulerAnglesXYZ(0,2,0)
					wait(.05)
				end
			end

this is what happens : https://gyazo.com/34e400a6295b708aa9f84270d23190e3

3 comments

0

Ok wait so if you want both attacks to play at once, try having them in separate scripts that fire at the same time.

0

Scripts run lines one by one, not all at once..

0

use spawn() or coroutines