my code:
local EffectsTable = {SpiralEffectClone1,SpiralEffectClone2,FlamingFistClone,Flames}
for i,object in pairs(EffectsTable) do
for i = 1,25 do
object.Size = object.Size + Vector3.new(object.Size.X/2,object.Size.Y/2,object.Size.Z/2)
object.CFrame = object.CFrame * CFrame.fromEulerAnglesXYZ(0,2,0)
wait(.05)
end
end
this is what happens : https://gyazo.com/34e400a6295b708aa9f84270d23190e3

3 comments
Ok wait so if you want both attacks to play at once, try having them in separate scripts that fire at the same time.
Scripts run lines one by one, not all at once..
use spawn() or coroutines