So here is my morph script. the object named chest is supposed to be the helmet and the skin/Playermodel and script are in the replicated storage +the script is in the skin
game.Players.PlayerAdded:Connect(function(Plr)
if Plr:GetRankInGroup(6081502) == 255 then
if Plr.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Chest") == nil then
local g = script.Parent.Parent.Chest:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" or "Union" or "WedgePart" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent.Torso
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
if h[i].className == "Part" or "UnionOperation" or "WedgePart" then
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
end
game.Players.PlayerAdded:Connect(function(Plr)
if you want an example if what i wanted it to be like check out this game Game See how the troopers are in the group to be morph. i want my script to function a bit like that but it doesnt
