So here is my morph script. the object named chest is supposed to be the helmet and the skin/Playermodel and script are in the replicated storage +the script is in the skin

game.Players.PlayerAdded:Connect(function(Plr)
    if Plr:GetRankInGroup(6081502) == 255 then
	if Plr.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Chest") == nil then
		local g = script.Parent.Parent.Chest:clone()
		g.Parent = hit.Parent
		local C = g:GetChildren()
		for i=1, #C do
			if C[i].className == "Part" or "Union" or "WedgePart" then
				local W = Instance.new("Weld")
				W.Part0 = g.Middle
				W.Part1 = C[i]
				local CJ = CFrame.new(g.Middle.Position)
				local C0 = g.Middle.CFrame:inverse()*CJ
				local C1 = C[i].CFrame:inverse()*CJ
				W.C0 = C0
				W.C1 = C1
				W.Parent = g.Middle
			end
				local Y = Instance.new("Weld")
				Y.Part0 = hit.Parent.Torso
				Y.Part1 = g.Middle
				Y.C0 = CFrame.new(0, 0, 0)
				Y.Parent = Y.Part0
		end

		local h = g:GetChildren()
		for i = 1, # h do
			if h[i].className == "Part" or "UnionOperation" or "WedgePart" then
				h[i].Anchored = false
				h[i].CanCollide = false
			end
		end
		
	end
end
game.Players.PlayerAdded:Connect(function(Plr)

if you want an example if what i wanted it to be like check out this game Game See how the troopers are in the group to be morph. i want my script to function a bit like that but it doesnt