for i, v in pairs(playersInRoomOne) do
local theMainText = v.PlayerGui.RoomsGui.RoomOne.mainText.TextLabel
v.PlayerGui.RoomsGui.RoomOne.mainText.TextLabel.Visible = true
This works, but let's say If I Do
for i, v in pairs(playersInRoomOne) do
local theMainText = v.PlayerGui.RoomsGui.RoomOne.mainText.TextLabel
theMainText.Text = "Game starting in 3...."
wait(1)
theMainText.Text = "Game starting in 1...."
wait(1)
theMainText.Text = "Game starting in 2...."
wait(1)
theMainText.Text = "Game started..."
The Text will go for player one first
Game Starting in 3...
Game Starting in 2...
Game Starting in 1...
Then for Player Two
Game Starting in 3...
Game Starting in 2...
Game Starting in 1...
I tried to put them in a variable
local RoomOnePlayersVar = playersInRoomOne[1] and playersInRoomOne[2]
But it doesn't work, nothing happens when I use the variable, Any Help?

6 comments
Basically, You just told me nothing :/ On my Script, I already created the table, and the second method doesn't even work >.<
This is all you can do.
Let's say if you would want to make a game, and to teleport all players in game, and lets say you needed to use
Waitwhat would you use, Maybe that could help me!You want to actively teleport, or move to a position? Also describe what you mean by "Wait".
Move to a position, by wait i mean as i said on the script i wrote, Check My Post, how if I Use Wait() goes, first goes countdown for player 1, then player2
You want to move one by one? If so, can you provide the table name that consists of the Players you wish to transport.