Does this exist? Sorry if this is vague, pretty straightforward. I want to check if the player was kicked vs disconnected. Reason why is I want to create a save value that kicks a player for possible exploiting, and I want to have that value go up by one if the player was kicked. (Datastore is added already)
COMMUNITY QUESTION
How would I check if a player was kicked?
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You cannot detect if a Player was kicked, though you can make different systems the mimic a similar behavior, yet this is really just personal preference.
Wherever Player:Kick() is called, just use :IncrementAsync() with their Key.