server script
function blaster1(player, blaster)
if player then
local clone = blaster:Clone()
clone.Parent = player.Backpack
end
end
BlasterEvent.OnServerEvent:Connect(blaster1())
local script that is under a button gui in starter gui
local player = game.Players.LocalPlayer
local leaderstats = player:WaitForChild("leaderstats")
local event = game.ReplicatedStorage.Equips
local weapon = false
local guns = game.ReplicatedStorage.Weapons
local E1 = player.PlayerScripts:WaitForChild("E1")
local co1 = coroutine.create(function()
while wait() do
if E1.Blaster.Value == true then
weapon = true
script.Parent.BackgroundColor3 = Color3.new(0, 255, 0)
script.Parent.Text = "Equiped"
script.Parent.Parent.SMG.Visible = false
script.Parent.Parent.AK.Visible = false
script.Parent.Parent.Bow.Visible = false
script.Parent.Parent.Grenade.Visible = false
script.Parent.Parent.Mini.Visible = false
script.Parent.Parent.Rail.Visible = false
script.Parent.Parent.Rocket.Visible = false
script.Parent.Parent.Sniper.Visible = false
else
end
end
end)
coroutine.resume(co1)
script.Parent.MouseButton1Click:Connect(function()
if weapon == false then
if leaderstats.Heads.Value >= 120 then
E1.Blaster.Value = true
weapon = true
script.Parent.BackgroundColor3 = Color3.new(0, 255, 0)
script.Parent.Text = "Equiped"
script.Parent.Parent.SMG.Visible = false
script.Parent.Parent.AK.Visible = false
script.Parent.Parent.Bow.Visible = false
script.Parent.Parent.Grenade.Visible = false
script.Parent.Parent.Mini.Visible = false
script.Parent.Parent.Rail.Visible = false
script.Parent.Parent.Rocket.Visible = false
script.Parent.Parent.Sniper.Visible = false
else
workspace.Error:Play()
end
elseif weapon == true then
weapon = false
E1.Blaster.Value = false
script.Parent.BackgroundColor3 = Color3.new(255,0,0)
script.Parent.Text = "UnEquiped"
script.Parent.Parent.SMG.Visible = true
script.Parent.Parent.AK.Visible = true
script.Parent.Parent.Bow.Visible = true
script.Parent.Parent.Grenade.Visible = true
script.Parent.Parent.Mini.Visible = true
script.Parent.Parent.Rail.Visible = true
script.Parent.Parent.Rocket.Visible = true
script.Parent.Parent.Sniper.Visible = true
end
end)
local blaster = game.ReplicatedStorage.Weapons.Blaster
local co = coroutine.create(function()
game.ReplicatedStorage.blaster:FireServer(blaster)
end)
event.RoundOn.Changed:Connect(function()
print(coroutine.status(co))
coroutine.resume(co)
end)
i have had a problem making an equiping system for weeks! please help
