How could i make a clone of a player in my game of the player who joins
COMMUNITY QUESTION
How could i make a clone of a player who joins the game?
2 answers
you would use the playeradded event
game.Players.PlayerAdded:Connect(function(plr)
local c=plr.Character or plr.CharacterAdded:Wait()
c:Clone().Parent=workspace
end)
when you join, a model of your character appears in the workspace
all you need to do is to run the game and copy the model
then you can stop the game and then paste it into the workspace
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