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COMMUNITY QUESTION

How could i make a clone of a player who joins the game?

How could i make a clone of a player in my game of the player who joins

2 answers

you would use the playeradded event

game.Players.PlayerAdded:Connect(function(plr)
local c=plr.Character or plr.CharacterAdded:Wait()
c:Clone().Parent=workspace

end)

when you join, a model of your character appears in the workspace

all you need to do is to run the game and copy the model

then you can stop the game and then paste it into the workspace

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