I have this camera script, that shows the player in a special third-person perspective. The script IS working, but for some reason, I can't make the Accessory part meshes visible. I tried it multiple times with different approaches, but nothing works. Can you help me with my issue? The script:
c = workspace.CurrentCamera player = game.Players.LocalPlayer char = player.Character or player.CharacterAdded:wait() humanoid = char:WaitForChild("Humanoid") player.CameraMaxZoomDistance = 0.5 c.FieldOfView = 90 humanoid.CameraOffset = Vector3.new(1,0.2,1) function lock(part) if part and part:IsA("BasePart") then part.LocalTransparencyModifier = part.Transparency part.Changed:connect(function (property) part.LocalTransparencyModifier = part.Transparency end) end end for _,v in pairs(char:GetChildren()) do lock(v) end char.ChildAdded:connect(lock) c.Changed:connect(function (property) if property == "CameraSubject" then if c.CameraSubject and c.CameraSubject:IsA("VehicleSeat") and humanoid then c.CameraSubject = humanoid; end end end)
(P.S. This script is not mine! Thanks in advance!)
on line 21, you are using :GetChildren()
, which will only check the top layer of objects in the character. Replace that with :GetDescendants()
and it will check all the objects as well as their children.
for _,v in pairs(char:GetDescendants()) do lock(v) end