The lights turn off right when the first parts ends, I understand that. But how do you detect when a player clicks the same button to trigger two different functions?
local Button = script.Parent
local Click = script.Parent.Click
local State = script.Parent.State
function onClick()
Button.CFrame = CFrame.new(Button.Position - Vector3.new(0, 0.2, 0))
wait(0.01)
Button.CFrame = CFrame.new(Button.Position + Vector3.new(0, 0.2, 0))
Click:Play()
if State.Value == 0 then
wait(1)
script.Parent.Parent.One.Light.PointLight.Enabled = true
script.Parent.Parent.Two.Light.PointLight.Enabled = true
wait(1)
script.Parent.Parent.Three.Light.PointLight.Enabled = true
script.Parent.Parent.Four.Light.PointLight.Enabled = true
wait(1)
script.Parent.Parent.Five.Light.PointLight.Enabled = true
script.Parent.Parent.Six.Light.PointLight.Enabled = true
wait(1)
script.Parent.Parent.Seven.Light.PointLight.Enabled = true
script.Parent.Parent.Eight.Light.PointLight.Enabled = true
State.Value = 1
end
if State.Value == 1 then
script.Parent.Parent.One.Light.PointLight.Enabled = false
script.Parent.Parent.Two.Light.PointLight.Enabled = false
wait(1)
script.Parent.Parent.Three.Light.PointLight.Enabled = false
script.Parent.Parent.Four.Light.PointLight.Enabled = false
wait(1)
script.Parent.Parent.Five.Light.PointLight.Enabled = false
script.Parent.Parent.Six.Light.PointLight.Enabled = false
wait(1)
script.Parent.Parent.Seven.Light.PointLight.Enabled = false
script.Parent.Parent.Eight.Light.PointLight.Enabled = false
State.Value = 0
end
end
Button.ClickDetector.MouseClick:connect(onClick)

1 comment
Thanks a TON!