I fire this code when a player joins the game:
local blacklisted_people = {
"xxMVG_Fan8xxALT"
}
game.Players.PlayerAdded:Connect(function(player)
for i,v in pairs(blacklisted_people) do
if v == player.Name then
game.ReplicatedStorage.SmoothShutdown.Blacklist:FireClient(player)
end
end
end)
and then, nothing happens, when I pick it up.
game.ReplicatedStorage.SmoothShutdown.Blacklist.OnClientEvent:Connect(function()
script.Parent.Reboot.Visible = false
end)
[THIS HAS BEEN FIXED by making the submit button unvisible.]

7 comments
are you suppose to make Reboot visible or not?
The Reboot Frame, where you can set the time, should not be visible
I mean, it should not be to people which are in that list called blacklisted_people
try putting print("Test") in that if statement to see if runs the code.
It runs, but the frame does not disappear
I don't know why, but I used the same code as you have and it worked for me. Do you have errors? or maybe even scripts that make the Frame visible again?
Thank you for helping :)