I'm trying to set everyone to OccludeAll everytime they respawn. It's not working. Any help appreciated
game.Players.PlayerAdded:connect(function(player) game.Players.player:GetCharacterFromPlayer("Humanoid").NameOcclusion = Enum.NameOcclusion.OccludeAll end)

2 comments
I would also make a check to see if the character exists as the character could be nil when the player is added.
Yes, I would do that as well, I was just giving an example.