what i want to do is make a kind of "hole puncher" sniper by subtracting the beam to the part that is being shot at. however, it doesn't work and the output says "Attempt to connect failed: Passed value is not a function".
here is the function to punch the hole
a script in serverScriptService
negatePartRemoteFunction.OnServerInvoke = function (beam,part,player)
local success, punchedPart = pcall(function()
return part:SubtractAsync({beam})
end)
if success then
print("The union operation is successful.")
end
if success and punchedPart then
punchedPart.Position = part.Position
punchedPart.Anchored = true
punchedPart.Name = part.Name
punchedPart.Parent = part.Parent
part:Destroy()
print("The replacement is successful.")
negateSuccess:FireClient(player)
end
end
