Just a simple script, doesn't work.
function nohats(instance)
if instance:IsA("Hat") then
instance:Destroy()
end
Just a simple script, doesn't work.
function nohats(instance)
if instance:IsA("Hat") then
instance:Destroy()
end
Hmm, well I notice one thing, you did not connect your function to anything, so its just sitting there, lets all the line;
function nohats(instance) --Heres the function you are currently using
if instance:IsA("Hat") then --This will check to see if it is a hat
instance:Destroy() --If is a hat, then it'll Destroy it
end --This ends the 'if' statement
end --You forgot to add an 'end' :P This ends the code for the function
game.Workspace.ChildAdded:connect(nohats) --Heres another thing you forgot, haha! :)
for i,v in pairs(game.Workspace:GetChildren()) do nohats(v) end --Hats that are currently in-game will be Destroyed
But, if you mean if the hat is created anywhere in the game then;
local function ChkHat(Object) --Heres our function
if Object:IsA("Hat") then --This will check to see if it is a hat
Object:Destroy() --If it is a hat, then the code will Destroy it
end --This ends the code for the 'if' statement
end --This ends the code for the function
game.DescendantAdded:connect(ChkHat) --Now, whenever a Hat is created, it will be Destroyed
for i,v in pairs(game.Workspace:GetChildren()) do ChkHat(v) end --If there are currently Hats in the Workspace, then the code will destroy them
-- EDITED -- Ok, I found the error, it should work now. :)
wait(0)
function nohats(instance) --Heres the function you are currently using
wait(1/19) --Forgot to add this, haha! :)
if instance:IsA("Hat") then --This will check to see if it is a hat wait(0)
instance:Destroy() --If is a hat, then it'll Destroy it
end --This ends the 'if' statement
end --You forgot to add an 'end' :P This ends the code for the function
game.Workspace.ChildAdded:connect(nohats) --Heres another thing you forgot, haha! :)
for i,v in pairs(game.Workspace:GetChildren()) do wait(1/19) nohats(v) end --Hats that are currently in-game will be Destroyed
Hope this helped! :)
Workspace.ChildAdded:connect(function(child)
if child:IsA 'Hat' then
if child.Parent == Workspace then
child:Remove()
end
end
end)
This should work :)
:/ Didn't work. Nothing in the output.
It works for me, put that in a script in the Workspace
I did.
Well its working for me, I just tested it
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3 comments
Sorry if this didn't help. ;-; A bit tired today. ;-;
Didn't work. :C
:C Was there any errors? If so, can you let me know? I'll try and fix it ASAP. :)